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- > Mr Giark, due to the new sound routines, my level will fit into 1 meg
- > chip, as long as it has enough fast.
- > I'm gonna need to tap in a MORE configable sound system, ie use
- > samples in chip mem, or use samples in fast mem.
-
- Hmmm... use samples in fast mem?!
-
- I'm assuming you're allocating XXX amount of ChipRAM to hold the
- sample-data for each voice then utilizing some kind of super-fast
- memory-copy to transfer the sound data from FastRAM into the
- ChipRAM voice-buffers, correct?
-
- Radical stuff!!!!
-
- We should all submit any cool routines we've developed for our
- stages into some kind of Dev-Pool. This way, each list game will
- have more resources to draw from and so, theoretically each list
- project will be easier to make better. After two or three projects,
- we'd have one heck of a development-pool filled with ultra-fast,
- advanced routines and such.
-
- I've donated two utilities, you can pitch in your SoundPlayer and
- the other guys could pitch in a module or tool to kind of lay the
- foundation for the guys who follow us with the second ListProject...
-
-
- Take care,
- GARFIELD
- _________________________
- Current projects...
- SideShooter(AMOS): 85% Complete
- Website(http://www.sosbbs.com/~gbenjam): 20% Complete
-
-